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Ffxiv isles of umbra garuda1/28/2024 The rest of the fight is a DPS battle, struggling to bring her down before her abilities cause a wipe. Garuda will reappear in the small arena and the fight will continue. Mistral Shriek still moves in a line in front of her, so positioning the party as close to the edges of the arena as possible will make the attack miss. WIthout pillars to hide behind, this can be problematic. In Phase Two, Garuda will still teleport and perform Mistral Shriek. There is an apparent glitch during this encounter. Meanwhile, a melee DPS (or caster, if there is no melee) should use the Limit Break as soon as Garuda is vulnerable. Mega Potions are highly recommended for emergencies. She will also continue to do AOE damage at melee range, so healers must be prepared to fire off fast heals. This is avoided by staying behind her, so all players must be aware if she suddenly turns away from the tank and move, or they will receive roughly 3,000 damage and die. Garuda will change her abilities in Phase Two - her Mistral Shriek changes form, and is now executed in a line directly from her. Never stand in the purple, as this is where the wind will kick up, killing people who stand in it. If your party takes a lot of damage during Aerial Blast, using a Healer Limit Break can also quickly get your party back on their feet.Īfter, Garuda will shrink the area in which you can fight, but it will be obvious where to stand from the on-screen graphics as a purple ring will surround the battle arena. Unlike other Primals, her Aerial Blast seems to work off your characters defense, meaning a Tanks Limit Break can help mitigate damage. She will use an ability called Aeriel Blast, which will cause unavoidable damage (mitigated somewhat by how much stone remains), and healers must be prepared to land a big group heal to quickly recover from the damage. Garuda will move to the center of the arena - when this happens, everyone should hide behind the largest remaining pillar and prepare to take damage. Once the plumes die a third time, a simple bit of damage will move Garuda into Phase Two. At roughly 40-50% health, Garuda will teleport to the middle of the arena one final time, then summon the Razor Plumes yet again. After 30 more seconds, more Razor Plumes will again spawn, so destroy them before moving on. The plumes will not attack, however Garuda will continue to use Friction, so the healer must prepare to have both DPS players receiving damage.Īt 60%, Garuda will teleport to the opposite end of the arena (where the players first entered) and use Mistral Shriek a second time simply hide behind the pillars again. The DPS must destroy these as fast as possible, or they will destroy the stone pillars - if those go down, wipe the fight and start over. Garuda will also periodically do a melee-range AOE attack without warning, which healers will easily be able to heal through.Īt roughly 80% health, Garuda will use her ultimate attack for the first time: she will teleport (likely to almost the same spot she is standing, so pay attention), and begin charging Mistral Shriek.īefore this ability ends, everyone must be standing with a stone pillar between them or the boss, or this ability will likely kill them in one hit.Īfter Shriek is used, players should again move away from the stones to make sure they continue to survive.Ībout 30 seconds after Garuda uses Shriek, several Razor Plumes will spawn in the arena. Ranged DPS and the healer must try to spread out to avoid the damage from Friction becoming overwhelming. This ability can be absorbed by the pillar, but players should not attempt to hide from it, and heal through the damage to make sure that the stones are not damaged. Periodically, Garuda will used an ability called Friction, which causes AOE damage (roughly 700-1000) on whoever it strikes. When the group begins the fight, they will want to approach from the left and right sides: the tank from one side, and the DPS and healers from the other, giving the pillars a wide berth. It is of utmost importance that Garuda be kept away from these pillars, and that no player stands near them except for during a specific attack.This is due to the fact that the pillars themselves are destructible, and Garuda's attacks will reduce them to pebbles before long. Garuda spawns at the far end of her arena, a large, circular area with four stone pillars in the middle. Garuda requires proper positioning of the entire group, as well as avoidance of her many abilities to reach success. The battle is a multi-phase situation, and players must be aware of the specifics of the arena at all time, lest they destroy their chances of victory early on. The battle is set at level 44, with players above level 46 being synced down. If the fight against Titan was difficult, the fight against Garuda could be considered downright hard.
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